Selected Projects

Below are a selection of Steve's work. Learn more here.

Energy Harvesting: Parasitic Energy
Energy harvesting from ambient sources has both practical and artistic appeal. I am drawn to this technology because of its mixture of ecological consciousness and technological experimentation. This page is a collection of experiments underway and information sources. It is intended to inspire artistic inquiry.
For more about the Energy Harvesting Project click here.

SmartSpace is a media installation of Internet-connected spaces that explore concepts of ubiquitous computing and intelligent spaces. Using medium-range RFID technologies, these spaces know the identity of the persons who enter and project customized animated collages of images from history, art, fiction etc. on topics that people have indicated are important to them.

IntroSpection invites people to question the status of microbiological imagery. They are asked to play games with data projections of cells from their own bodies and those of others. Even though the cells come from samples they take from their own mouths, the landscapes they see in the projections look like artificial worlds; the entities they interact with seem like alien creatures.

The library at Alexandria, Egypt attempted to collect all the knowledge of the ancient world - it was considered one of the Seven Wonders of the World. Seventeen centuries later the Encyclopediaists of the Enlightenment hoped they could arrange the grand text that encompassed all that was known. The World Wide Web is our era's attempt. Furthermore, in our mediated world, it seeks to collect images and sounds in addition to text. The existence of this worldwide compendium is not sufficient in itself. Its contents are mute and impotent without methods to search its fullness.

Reflecting on animal experimentation and the relationships between species, the Protozoa Games interactive installations allow humans and live protozoa to compete in pinball-like environments mediated by digital microscope and motion tracking technologies. It asks audiences to consider new kinds of access made available through scientific tools and research. It proposes new ways for audiences to engage this information in cultural niches outside of professional science.